About Me

Hi, I’m Belian

I’m a technical designer with a big passion for making unique and interesting experiences. When I’m not working on projects, I’m probably building a game or learning something new. I love the challenge of turning concepts into interactive experiences, and I’m always chasing that moment when everything just clicks.


What I Do

Core skills:

  • [Skill 1, e.g., Systems Design]
  • [Skill 2, e.g., Level Design & Pacing]
  • [Skill 3, e.g., Prototyping (Unreal)]
  • [Skill 4, e.g., Playtesting & Iteration]
  • [Skill 5, e.g., Narrative & Worldbuilding]

Background


Tools & Technologies

CategoryTools
Engines[Unreal Engine, Godot]
Design[Miro, Canva, Photoshop, Aseprite, Office]
Prototyping[UE Blueprints, Python]
Version Control[Git, Perforce, Diversion]

Selected Projects

  • Be There In Five! - GMTK 2026 — Designer and Programmer — I made the 3Cs, interaction system, most level elements and most UI functionality.
  • [Project Name] — [Role] — [One-line description of your contribution]
  • [Project Name] — [Role] — [One-line description of your contribution]

(See the Portfolio page for full case studies.)


Philosophy

In today’s world giving something memorable and unique is a priority for games. People don’t have a lot of time, so respecting them by creating something worthwhile is my biggest design philosophy.


Beyond Design


Get in Touch