About Me
Hi, I’m Belian
I’m a technical designer with a big passion for making unique and interesting experiences. When I’m not working on projects, I’m probably building a game or learning something new. I love the challenge of turning concepts into interactive experiences, and I’m always chasing that moment when everything just clicks.
What I Do
Core skills:
- [Skill 1, e.g., Systems Design]
- [Skill 2, e.g., Level Design & Pacing]
- [Skill 3, e.g., Prototyping (Unreal)]
- [Skill 4, e.g., Playtesting & Iteration]
- [Skill 5, e.g., Narrative & Worldbuilding]
Background
Tools & Technologies
| Category | Tools |
|---|---|
| Engines | [Unreal Engine, Godot] |
| Design | [Miro, Canva, Photoshop, Aseprite, Office] |
| Prototyping | [UE Blueprints, Python] |
| Version Control | [Git, Perforce, Diversion] |
Selected Projects
- Be There In Five! - GMTK 2026 — Designer and Programmer — I made the 3Cs, interaction system, most level elements and most UI functionality.
- [Project Name] — [Role] — [One-line description of your contribution]
- [Project Name] — [Role] — [One-line description of your contribution]
(See the Portfolio page for full case studies.)
Philosophy
In today’s world giving something memorable and unique is a priority for games. People don’t have a lot of time, so respecting them by creating something worthwhile is my biggest design philosophy.
Beyond Design
Get in Touch
- Email: [[[email protected]]]
- Itch.io: [bellod]
- LinkedIn: [Belian-Dezsi]
- Resume: [Download PDF]